So If you can get one of those Aspirants transformed all the way, you can fetch whatever you used Replicant Gambit on and play seven copies of it.Įven that combo isn't terribly powerful if you lose the game because of being unable to either reach 7 cards in hand/losing the very weak Enlightened Seeker/whatever, but it's less scary if you figure that this game likely has some sort of control metagame that slows your opponents down or disrupts them from winning while you put this together, and/or finds a way to draw extra cards. The Ascended replaces your normal draw by letting you search for any card in your deck and place it into your hand. But if you have 7 cards in your hand at the end of your turn, you can transform the Enlightened Seeker into a new card, The Ascended. This card can be activated to transform it into Enlightened Seeker, which is a weak 0/1 that prevents you from playing any cards. It lets you shuffle a creature you control back into the deck, and adds "When this is played from your hand, create six copies of it and put it into play." permanently to the card.ĭoesn't seem terribly broken if the minimum deck size is large enough, but then they show another card called Ascetic Aspirant.
Take for example one of the Kickstarter bonus cards: Replicator's Gambit.
While I'm worried about that aspect, I'm even more worried about pay-to-win mechanics where you can win a mirror match just because you bought enough stuff to get superior versions of the same card, and other cards which are just outright broken. Hex is being presented as a game with a lot of customizable elements that will (probably) take a lot of money and time to collect. Of their released games, I've only played their DC Deck-Building game, but while fun it didn't strike me as particularly well balanced. Kind of interesting, but I worry about game balance, or lack thereof.